30+ sources. Zero spin.
Cross-referenced, unbiased news. Both sides of every story.
1.3 Million Gamers Petition the EU to Stop Publishers from Deleting Games You Already Paid For

You Bought It. Then They Deleted It.
Ubisoft released The Crew in 2014. Over its lifetime, more than 12 million players bought or played it. In 2024, Ubisoft pulled the plug on the game's servers, citing "upcoming server infrastructure and licensing constraints." The result: the game became completely unplayable. Not broken. Not buggy. Gone.
You paid for it. They took it back. And there was nothing you could do.
The Campaign That Got to Brussels
American YouTuber Ross Scott launched the Stop Killing Games campaign in 2024, directly in response to Ubisoft's move. The premise is simple: if you sell someone a product, you don't get to destroy that product after the fact.
By January 2026, the campaign had collected nearly 1.3 million signatures and submitted them to the European Commission — enough to trigger formal consideration under EU petition rules. The European Parliament held a public hearing in April 2026. A decision from the Commission is now pending.
1.3 million signatures is a political number. That's the kind of turnout that gets legislation written.
What's Actually at Stake
The issue isn't nostalgia. It's ownership.
When a publisher shuts down the servers required to run an online-only game, the consumer loses something they paid real money for. There is no refund. There is no offline version. There's just a dead product and a credit card charge that already cleared.
One player, who goes by Chemicalflood, told the BBC he had been playing The Crew for nearly a decade — since he was around 18 years old. He described the game as "a great escape from hardship" and something he later shared with his children. When Ubisoft shut it down, that was simply gone.
That's not a subscription service being cancelled. That's a product being destroyed after purchase.
What the Campaign Is Actually Asking For
Stop Killing Games is not asking publishers to keep servers running forever. The campaign's core demand is straightforward: require publishers to release patches, tools, or server software that allows games to remain functional after official server support ends — even if that means players have to run their own servers.
Don't brick the product. Leave a path forward somehow.
This is technically feasible. Many older games have been kept alive by communities doing exactly this — running fan servers, maintaining unofficial patches. Publishers just aren't legally required to make that possible.
What Mainstream Coverage Is Getting Wrong
Most tech media coverage treats this as a quirky gamer culture story — enthusiasts fighting a corporate policy they don't like.
This is a consumer protection story. If a car manufacturer could remotely disable your vehicle five years after purchase and keep your money, that would be front-page outrage. The gaming industry has normalized the equivalent for two decades, and most coverage treats it as just "how online games work."
The BBC's coverage is solid on the human interest angle but light on the legal mechanics. What the EU Commission actually decides to do — and what enforcement teeth any ruling would have — is the story that hasn't been written yet.
The Industry's Counter-Argument Is Weak
Publishers will argue that maintaining online infrastructure is expensive, that licensing agreements expire, and that they can't be expected to support games forever.
But "we can't afford the servers" doesn't explain why publishers can't release a server binary or an offline patch when they shut down. The cost of doing that is minimal compared to the revenue these titles generated. The Crew had 12 million players. Ubisoft made money. Lots of it. Then they deleted the product.
What Happens Next
The EU Commission is deliberating. If they act, European publishers — which includes major players like Ubisoft, headquartered in France — could face legal requirements to ensure game preservation before shutdown. That would be a first, and it would likely ripple into global industry standards.
The U.S. has no equivalent process underway. Congress has shown zero interest in digital consumer protection at this level. American gamers who got burned by The Crew have no legal recourse and no petition process with teeth.
The Verdict
You have a right to own what you buy. That principle doesn't stop being true because the product runs on a server. The gaming industry built a business model around selling products it retains the power to delete — and regulators let it happen for years.
1.3 million people said enough. Now the EU has to decide if consumer rights mean anything in the digital age.