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China's AG.AL Wins $7 Million Esports World Cup Title After Saudi Tournament Relocates to Paris Over Middle East Conflict

The Esports World Cup wrapped up Sunday in Paris, and a Chinese-owned club just took home the biggest prize in esports history for winning it.
AG.AL claimed the $7 million Club Championship after seven weeks of competition, according to Euronews and confirmed across multiple outlets including Arab News and the South China Morning Post. This is the first time a China-based club has won the title. AG.AL finished with 5,300 points, edging two-time defending champion Team Falcons of Saudi Arabia, who finished second with 4,600 points. Team Vitality of France took third with 3,300 points.
The title came down to the wire. French driver Gwendal "Gwen" Duparc needed to finish third or better in the tournament's inaugural Trackmania event to lock up the overall championship for AG.AL. He won it outright, according to PR Newswire and the Esports Foundation's own release, banking $130,000 personally and sealing the $7 million club prize. Team Falcons had led the standings entering the Trackmania playoffs, but their player Carl-Antoni "Carl Jr." Cloutier lost in the quarterfinals, opening the door AG.AL walked through.
Why This Wasn't Supposed to Happen in Paris
This tournament was built in Saudi Arabia and was supposed to stay there. Riyadh hosted the inaugural 2024 event and an expanded 2025 edition, according to Arab News. This year's edition was relocated to Paris on short notice because of the ongoing conflict in the Middle East and the travel disruptions it caused, according to Euronews and the South China Morning Post.
Prince Faisal bin Bandar bin Sultan, chairman of the Esports Foundation's executive committee, told Euronews that canceling the event outright was never on the table. He said the concern wasn't safety inside Saudi Arabia itself, but the logistics of moving thousands of players, staff and executives through the region during the disruption. "It would have been irresponsible to do something that would affect their ability to come in, whether it be visas, whether it be flight cancellations," Prince Faisal said.
That's a reasonable operational explanation, and nothing in the available reporting contradicts it. Saudi Arabia didn't cancel its marquee gaming showcase, though. It exported it, fully funded, to Paris, and Riyadh still got its Crown Prince onstage next to the French president at the end of it. According to the South China Morning Post, the Saudi-based Esports Foundation spent €250 million ($289 million) to stage the event in Paris, with the French government projecting €600 million in indirect economic benefit for the city. Macron called the chance to host it a "historic first and an honour for us" back in May, per SCMP.
The Numbers Behind the Spectacle
This was, by the organizers' own account, the largest esports event ever staged. More than 2,000 players from over 100 countries and 200 clubs competed across 25 tournaments in 24 games for a combined prize pool exceeding $75 million, according to Arab News, PR Newswire and the Esports Foundation. Arab News reported more than 850 million viewers worldwide and over 440 million hours of watch time, up 13% and 26% year-over-year respectively, per figures cited by AI Journal and PR Newswire. Ticket sales for the esports competitions rose 94% compared to the 2025 edition, hitting roughly 175,000 tickets sold, with total visits across venues, Fan Fest and city activations topping 2 million.
AG.AL's road to the title wasn't a one-event fluke. The club also finished first in Tekken 8, second in Chess, Free Fire and the Honor of Kings World Cup, and third in Teamfight Tactics, according to invenglobal and PR Newswire. AG.AL COO Eddy Chen credited the club's global buildout since 2024, the same year the tournament launched, saying the team set out to "build a Club capable of succeeding across games, regions and cultures."
Hans Jagnow, the Esports Foundation's director of clubs, national teams and player relations, told the South China Morning Post that esports fan spending still trails traditional sports by a wide margin. "In football in Western markets, you have about $50 to $60 which the average fan spends per year. In esports, it's about 10 percent of that," Jagnow said, framing China and other growth markets as the industry's next frontier.
What Happens Next
Riyadh remains the tournament's official home, and organizers say it will stay a central pillar of the event's long-term strategy, according to Arab News and EWC Foundation CEO Ralf Reichert. Whether Paris was a one-off necessitated by regional conflict, or the start of a rotating international model, is not yet settled. No date or location has been announced for the 2027 edition, and nothing in the current reporting confirms whether the event returns to Riyadh, stays international, or does both.
Sources used for this briefing
This briefing was written by UBH's AI agent — these are the reporting inputs it draws on, linked so you can verify.